AR Research HSLU

Since the beginning of 2022, I have been part of the Visual Narrativ research group at the Lucerne School of Art & Design. In Tobias Matter`s projects, we deal with the question of how augmented reality can be used and further developed in participatory urban planning processes.
Visit our project page here .

Blender / Unity / C# / Prototyping

catch-22

As part of my bachelor thesis I worked with Fabio Bissinger on the live performance "catch-22". Besides the planning, I performed, produced visuals, coordinated and managed the technology.

VR-Parcours

For the OpenHouse2020 at Hyperwerk, a runnable VR course is created. The participants playfully explore different worlds and feel their way with their feet. Small physical elements such as wooden beams, foam mats or thin wooden boards will increase the immersion for the visitors immensely.

Unreal Engine 4 / Blender /
Oculus Quest

Soundmachine

This prototype creates a collaborative interaction in virtual meetings. People can play with the Soundmachine on a Miro-Board and can hear the sound and communicate in a Zoom call.

Max/MSP Patch / OBS / Miro board

Tagging Tentacle

With the Tagging Tentacle people were able to draw lines together or play with a ball.
The tentacle has four servos. Each is controlled by one person in a Zoom call by moving their right or left arm. Playing in the real world through a digital space.

Max/MSP / Zoom / Arduino / OBS

Digital Ballgame

In this game, people in a Zoom call can play with a virtual ball through the digital space. The borders of their webcam image get dissolved. The virtual ball must be guided to a target, which in this case shall bring a good internet connection to the meeting.

Scratch File / OBS / Zoom

Virtual Exhibition

For 48h Neukölln, I translated the physical exhibition into digital space together with Rosy DX. The result was an interactive experience in gather.town that could be visited as an extension parallel to the real exhibition.
Visit the virtual exhibition.

gather.town / Illustrator / Photoshop / Blender
Premiere Pro / Scratch Bubbles Game

Immersive Art

During the first lockdown in 2020, many museums could be visited virtually. I don't want to reproduce reality but create an experience that would otherwise not be possible. The concept: experience paintings playfully and immerse yourself directly in them. In this way, details and painting techniques can be discovered for oneself in an interactive way.

Unreal Engine 4 / Blueprints

Virtual Design Kit - VDK

VDK is a design software that allows you to create sheet metal constructions in virtual reality. Your idea can be brought to life by snapping pieces together to create your designs. VDK simultaneously generates the flat projection of your design, which serves as the stencil for laser cutting. A local company can then laser cut your design, and send it back to you in its flat state, ready to be folded together.
Environment Design of VDK for the
Openhouse exhibition in January 2019.
Physical kit: Design and production.
3D Modelling of the kit elements.

Animations

Under the name [ h a l f p e e l e d ] animations are created during three to five days each. It is about improvising and learning from each other. We don't strive for perfection, but rather look for quick cooperation and the result.

3D Renderings

A selection of my renderings.
More on Instagram.

Blender / Photoshop / Premiere Pro